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jvx:reference [2020/06/10 13:02]
cduncan [The special case of containers]
jvx:reference [2020/06/10 13:15]
cduncan [ColumnDefinition]
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 Because of the way the [[https://​sourceforge.net/​projects/​jvx/​|JVx]] framework is designed, it is easy to access all layers of the GUI framework and also facilitate the usage of these layers to create custom components and allow easy access to the wrapped components, no matter on what layer or of what kind they are. Because of the way the [[https://​sourceforge.net/​projects/​jvx/​|JVx]] framework is designed, it is easy to access all layers of the GUI framework and also facilitate the usage of these layers to create custom components and allow easy access to the wrapped components, no matter on what layer or of what kind they are.
  
-====== Launchers and Applications ​======+====== Launchers and applications ​======
  
 Let’s talk about Launchers, and how they are used to start [[https://​sourceforge.net/​projects/​jvx/​|JVx]] applications. Let’s talk about Launchers, and how they are used to start [[https://​sourceforge.net/​projects/​jvx/​|JVx]] applications.
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 Then, and only then, the [[https://​sourceforge.net/​projects/​jvx/​|JVx]] application can run. Depending on the implementation that is used, that can be as easily as instancing the factory (Swing, JavaFX), but can also mean that a servlet server has to start (Vaadin). Because we do not wish to encumber our applications with technology specific code, we have to entrust all this to an encapsulated entity, meaning the implementations of ''​%%ILauncher%%''​ and ''​%%IApplication%%''​. Then, and only then, the [[https://​sourceforge.net/​projects/​jvx/​|JVx]] application can run. Depending on the implementation that is used, that can be as easily as instancing the factory (Swing, JavaFX), but can also mean that a servlet server has to start (Vaadin). Because we do not wish to encumber our applications with technology specific code, we have to entrust all this to an encapsulated entity, meaning the implementations of ''​%%ILauncher%%''​ and ''​%%IApplication%%''​.
  
-===== Following the chain =====+===== Following the Chain =====
  
 The steps for getting an application to start are as follows: The steps for getting an application to start are as follows:
  
-  * The first thing that must run is obviously the JVM, without ​it we won’t have much luck starting anything. +  * The first thing that must run isobviouslythe JVM. Without ​itwe won’t have much luck starting anything! 
-  * The launcher must be created and it must start the Technology+  * The launcher must be createdand it must start the technology
-  * The launcher ​than creates the application which the user is seeing.+  * The launcher ​then creates the applicationwhich the user is seeing.
  
 {{:​jvx:​reference:​launcher.png?​nolink|First the JVM starts, then the ILauncher (the window) and finally the IApplication (the content).}} {{:​jvx:​reference:​launcher.png?​nolink|First the JVM starts, then the ILauncher (the window) and finally the IApplication (the content).}}
  
-So we need two classes, the ''​%%ILauncher%%''​ implementation ​which knows how to start the Technology ​and the ''​%%IApplication%%''​ implementation. That we already knew, so let’s try to put this into code. For simplicity reasons (and because I don’t want to write a complete factory from scratch for this example) we will reuse the Swing implementation and write a new launcher and application for it.+So we need two classes, the ''​%%ILauncher%%''​ implementation ​that knows how to start the technology ​and the ''​%%IApplication%%''​ implementation. That we already knew, so let’s try to put this into code. For simplicity reasons (and because I don’t want to write a complete factory from scratch for this example)we will reuse the Swing implementation and write a new launcher and application for it.
  
-===== Entry point =====+===== Entry Point =====
  
-The ''​%%Main%%''​ class that we will use as example is very straightforward:​+The ''​%%main%%''​ class that we will use as example is very straightforward:​
  
 <code java> <code java>
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 } }
 </​code>​ </​code>​
-All we have to do there is start the launcher itself. As the comment suggests, there might be work required for a “real” application startup. For this example, it is all we need to do. Of course we could also directly embed this little function into the launcher implementation itselfto save us one class.+All we have to do there is start the launcher itself. As the comment suggests, there might be work required for a “real” application startup. For this example, it is all we need to do. Of coursewe could also directly embed this little function into the launcher implementation itself to save us one class.
  
-===== The launcher ​=====+===== The Launcher ​=====
  
-The ''​%%ILauncher%%''​ implementation on the other hand contains quite some logicbut nothing not manageable:+The ''​%%ILauncher%%''​ implementationon the other handcontains quite some logic but nothing not manageable:
  
 <code java> <code java>
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 } }
 </​code>​ </​code>​
-In short, the launcher is kicking off the Swing thread by invoking the startup method on the main Swing thread. This startup method will instantiate the factory and then create the application. From there we only need to set it visible and then our application has started.+In short, the launcher is kicking off the Swing thread by invoking the startup method on the main Swing thread. This startup method will instantiate the factory and then create the application. From therewe only need to set it to visible and then our application has started.
  
-The launcher extends from ''​%%SwingFrame%%''​, that is required because there hasn’t been a factory created yet which could be used by UI components to create themselves. If we’d try to use an UI component before creating/​setting a factory, we would obviously ​see the constructor of the component fail with a ''​%%NullPointerException%%''​.+The launcher extends from ''​%%SwingFrame%%''​. That is required because there hasn’t been a factory created yet that could be used by UI components to create themselves. If we’d try to use an UI component before creating/​setting a factory, we would see the constructor of the component fail with a ''​%%NullPointerException%%''​.
  
-The method ''​%%startup()%%''​ is invoked on the main Swing thread, which also happens to be the main UI thread for [[https://​sourceforge.net/​projects/​jvx/​|JVx]] in this application. Once we are on the main UI thread we can create the application,​ add it and then set everything to visible.+The method ''​%%startup()%%''​ is invoked on the main Swing thread, which also happens to be the main UI thread for [[https://​sourceforge.net/​projects/​jvx/​|JVx]] in this application. Once we are on the main UI threadwe can create the application,​ add itand then set everything to visible.
  
-===== The application ​=====+===== The Application ​=====
  
-The ''​%%IApplication%%''​ implementation is quite shortbecause we extend ''​%%com.sibvisions.rad.application.Application%%'',​ an ''​%%IApplication%%''​ implementation created with UI components.+The ''​%%IApplication%%''​ implementation is quite short because we extend ''​%%com.sibvisions.rad.application.Application%%'',​ an ''​%%IApplication%%''​ implementation created with UI components.
  
 <code java> <code java>
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 } }
 </​code>​ </​code>​
-Because the launcher has previously started the technology and created the factory we can from here on now use UI components, which means we are already independent of the underlying technology. So the ''​%%IApplication%%''​ implementation can already be used with different technologies and is completely independent.+Because the launcher has previously started the technology and created the factorywe can now use UI components, which means we are already independent of the underlying technology. Sothe ''​%%IApplication%%''​ implementation can already be used with different technologies and is completely independent.
  
-===== Notes on the launcher ​=====+===== Notes on the Launcher ​=====
  
-As you might have noticed, in our example the launcher is a (window) frame, that makes sense for nearly every desktop GUI toolkit as they all depend upon a window as main method to display their applications. But the launcher could also be simplerfor example just a call to start the GUI thread. Or it could be something completely differentfor example an incoming HTTP request.+As you might have noticed, in our example the launcher is a (window) frame. That makes sense for nearly every desktop GUI toolkit as they all depend upon a window as main method to display their applications. But the launcher could also be simplerfor examplejust a call to start the GUI thread. Or it could be something completely differentfor examplean incoming HTTP request.
  
-Also don’t forget that the launcher is providing additional functionality to the application,​ like saving file handles, reading and writing the configuration and similar platform and toolkit dependent operations, see the [[https://​sourceforge.net/​p/​jvx/​code/​HEAD/​tree/​trunk/​java/​swing/​src/​com/​sibvisions/​rad/​ui/​swing/​impl/​SwingApplication.java|launcher for Swing for further details]].+Alsodon’t forget that the launcher is providing additional functionality to the application,​ like saving file handles, reading and writing the configurationand similar platform and toolkit-dependent operations. See the [[https://​sourceforge.net/​p/​jvx/​code/​HEAD/​tree/​trunk/​java/​swing/​src/​com/​sibvisions/​rad/​ui/​swing/​impl/​SwingApplication.java|launcher for Swing for further details]].
  
 ===== Conclusion ===== ===== Conclusion =====
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 ===== What is it? ===== ===== What is it? =====
  
-DataBooks are an active model, which allow you to directly query and manipulate the data. Contrary to many other systems [[https://​sourceforge.net/​projects/​jvx/​|JVx]] does not map the data into objects, but instead ​allows you to directly access it in a table like fashionexposing columns, rows and values.+DataBooks are an active model, which allow you to directly query and manipulate the data. Contrary to many other systems[[https://​sourceforge.net/​projects/​jvx/​|JVx]] does not map the data into objects, but allows you to directly access it in a table-like fashion exposing columns, rowsand values.
  
-One could say that it is like a three dimensional arraywith these dimensions:+One could say that it is like a three dimensional array with these dimensions:
  
   * DataPages   * DataPages
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   * Columns/​Values   * Columns/​Values
  
-With DataPages containing DataRows, which itself ​contain the values and everything ​is referencing the RowDefinition,​ which outlines how a row looks like.+with DataPages containing DataRows, which in turn contain the values and everything referencing the RowDefinition,​ which further ​outlines how a row looks like.
  
 {{:​jvx:​reference:​databook.png?​nolink|DataBook Architecture,​ the DataBook contains DataPages, which contain DataRows.}} {{:​jvx:​reference:​databook.png?​nolink|DataBook Architecture,​ the DataBook contains DataPages, which contain DataRows.}}
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 dataBook.setRowDefinition(rowDefinition);​ dataBook.setRowDefinition(rowDefinition);​
 </​code>​ </​code>​
-==== ColumnDefinition ​====+==== Column Definition ​====
  
-The ColumnDefinition ​defines and provides all necessary information about the column, like its DataType, its size and if it is nullable or not. You can think of it as one column in a table.+The column definition ​defines and provides all necessary information about the column, like its  ​datatype, its sizeand whether ​it is nullable or not. You can think of it as one column in a table.
  
 <code java> <code java>
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