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jvx:reference [2020/06/10 12:45]
cduncan [Piecing It Together]
jvx:reference [2020/06/10 12:55]
cduncan [An important note about the component hierarchy]
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 We’ve [[#​encapsulated_by_a_wrapper_class|encapsulated by a wrapper class]]. A “UI resource”,​ on the other hand, is an encapsulated concrete implementation of one of the interfaces on the UI layer. We’ve [[#​encapsulated_by_a_wrapper_class|encapsulated by a wrapper class]]. A “UI resource”,​ on the other hand, is an encapsulated concrete implementation of one of the interfaces on the UI layer.
  
-Let’s do a short overview ​on how the [[https://​sourceforge.net/​projects/​jvx/​|JVx]] architecture looks like in regards to the GUI stack:+Let’s do a short overview ​of how the [[https://​sourceforge.net/​projects/​jvx/​|JVx]] architecture looks like in regards to the GUI stack:
  
 {{:​jvx:​reference:​resource.png?​nolink|The JVx layers revisited. UI wrapper and implementation implement the interface, extension and technology do not.}} {{:​jvx:​reference:​resource.png?​nolink|The JVx layers revisited. UI wrapper and implementation implement the interface, extension and technology do not.}}
  
-The UI wrappers are the main UI classes that are used to create the GUI (f.e. ''​%%UIButton%%''​). These are wrapping the implementations (f.e. ''​%%SwingButton%%''​),​ which themselves are wrapping the extension/​technology (f.e. a ''​%%JVxButton%%''/''​%%JButton%%''​). Only the UI and implementation classes ​are implementing the interface are required for the component (f.e. ''​%%IButton%%''​). That also means that the implementation is dependent on the extension/​technology component, but the UI can use any object which implements the interface.+The UI wrappers are the main UI classes that are used to create the GUI (f.e. ''​%%UIButton%%''​). These are wrapping the implementations (f.e. ''​%%SwingButton%%''​),​ which themselves are wrapping the extension/​technology (f.e. a ''​%%JVxButton%%''/''​%%JButton%%''​). Only the UI and implementation classes implementing the interface are required for the component (f.e. ''​%%IButton%%''​). That also means that the implementation is dependent on the extension/​technology component, but the UI can use any object which implements the interface.
  
 Now, with that knowledge, we can start defining what is what: Now, with that knowledge, we can start defining what is what:
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 The resource itself, accessed by calling ''​%%<​uiwrapper>​.getResource()%%'',​ is the extension/​technology component. The  UI resource can be accessed by calling ''​%%<​uiwrapper>​.getUIResource()%%''​. The UI component can be accessed by calling ''​%%<​uiwrapper>​.getUIComponent()%%''​ and is usually the UI wrapper class itself. If we use our previous Swing example, the resource would be a ''​%%JVxButton%%''/''​%%JButton%%'',​ the  UI resource would be the ''​%%SwingButton%%''​ and the UI component would be the ''​%%UIButton%%''​. The resource itself, accessed by calling ''​%%<​uiwrapper>​.getResource()%%'',​ is the extension/​technology component. The  UI resource can be accessed by calling ''​%%<​uiwrapper>​.getUIResource()%%''​. The UI component can be accessed by calling ''​%%<​uiwrapper>​.getUIComponent()%%''​ and is usually the UI wrapper class itself. If we use our previous Swing example, the resource would be a ''​%%JVxButton%%''/''​%%JButton%%'',​ the  UI resource would be the ''​%%SwingButton%%''​ and the UI component would be the ''​%%UIButton%%''​.
  
-As one can see, access to all objects which comprise GUI possible at all times.. We, of course, have the UI component, we can access the implementation component, and we can access the extension/​technology component. Theoretically,​ we could also swap them at runtime, but in [[https://​sourceforge.net/​projects/​jvx/​|JVx]],​ this is limited to the construction of the object to greatly reduce the error potential and complexity of the framework code.+As one can see, access to all objects which comprise GUI possible at all times. We, of course, have the UI component, we can access the implementation component, and we can access the extension/​technology component. Theoretically,​ we could also swap them at runtime, but in [[https://​sourceforge.net/​projects/​jvx/​|JVx]],​ this is limited to the construction of the object to greatly reduce the error potential and complexity of the framework code.
  
-===== Creating ​custom components ​=====+===== Creating ​Custom Components ​=====
  
-We will use an example from the [[#​part_about_creating_custom_components|part about creating custom components]] which we will come to later. The ''​%%BeepComponent%%''​ is a simple ''​%%UIComponent%%''​ extension which contains a label and two buttons inside itself.+We will use an example from the [[#​part_about_creating_custom_components|part about creating custom components]]which we will come to later. The ''​%%BeepComponent%%''​ is a simple ''​%%UIComponent%%''​ extension which contains a label and two buttons inside itself.
  
 <code java> <code java>
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 } }
 </​code>​ </​code>​
-We are setting a new UIResource ​(an ''​%%UIPanel%%''​) in the constructor (at line #5) which is to be used by the ''​%%UIComponent%%''​. In this case it is not an Implementation, but another UI component, ​but that doesn’t matter because the UIResource ​only must implement the expected interface. At line #15 we start using that custom ​UIResource.+We are setting a new UI resource ​(''​%%UIPanel%%''​) in the constructor (at line #5) that is to be used by the ''​%%UI component%%''​. In this caseit is not an implementation, but another UI component. However, that doesn’t matter because the UI resource ​only must implement the expected interface. At line #15 we start using that custom ​UI resource.
  
-Because ​UIComponent ​is an abstract component designed for exactly this usage, the example might not be the most exciting one, but it clearly illustrates the mechanic.+Because ​UI component ​is an abstract component designed for exactly this usage, the example might not be the most exciting one, but it clearly illustrates the mechanic.
  
-===== Bolting on functionality ​=====+===== Bolting on Functionality ​=====
  
-Also from from the [[#​part_about_creating_custom_components|part about creating custom components]] we can reuse the ''​%%PostfixedLabel%%''​ as example:+Alsofrom the [[#​part_about_creating_custom_components|part about creating custom components]]we can reuse the ''​%%PostfixedLabel%%''​ as example:
  
 <code java> <code java>
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 }; };
 </​code>​ </​code>​
-Now ''​%%testLabel%%''​ will be using the ''​%%PostfixedLabel%%''​ internallybut with no indication to the user of the object that this is the case. This allows to extend the functionality of a component completely transparently,​ especially in combination with functions ​which do return ​an ''​%%UIComponent%%''​ and similar.+Now ''​%%testLabel%%''​ will be using the ''​%%PostfixedLabel%%''​ internally but with no indication to the user of the object that this is the case. This allows ​us to extend the functionality of a component completely transparently,​ especially in combination with functions ​that return ​''​%%UI component%%''​ and similar.
  
-===== An important note about the component hierarchy ​=====+===== An Important Note About the Component Hierarchy ​=====
  
 If we create a simple component extensions, like the ''​%%BeepComponent%%''​ above, it is important to note that there is one other layer of indirection in regards to the hierarchy on the technology layer. If we create a simple frame with the ''​%%BeepComponent%%''​ in it, one might expect the following hierarchy: If we create a simple component extensions, like the ''​%%BeepComponent%%''​ above, it is important to note that there is one other layer of indirection in regards to the hierarchy on the technology layer. If we create a simple frame with the ''​%%BeepComponent%%''​ in it, one might expect the following hierarchy:
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                                         \-Button                                         \-Button
 </​code>​ </​code>​
-With the BeepComponent added and its sub-components ​as its children. However, the actual hierarchy looks like this:+with the BeepComponent added and its subcomponents ​as its children. However, the actual hierarchy looks like this:
  
 <​code>​ <​code>​
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                                     \-Button                                     \-Button
 </​code>​ </​code>​
-That is because such extended components are not “passed” to the Technology, ​they do only exist on the UI layer because they do not have a Technology component which could be used. That is done by adding the ''​%%UIComponent%%''​ to the UI parent, but for adding the actual ​Technology ​component the set UIResource ​is used.+That is because such extended components are not “passed” to the technology; ​they only exist on the UI layer because they do not have a Technology component which could be used. That is done by adding the ''​%%UI component%%''​ to the UI parent, but for adding the actual ​technology ​component the set UI resource ​is used.
  
 ===== The special case of containers ===== ===== The special case of containers =====
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