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jvx:reference [2020/06/10 12:17]
cduncan [What else?]
jvx:reference [2020/06/10 13:02]
cduncan [Launchers and Applications]
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 ===== The Patterns ===== ===== The Patterns =====
  
-[[https://​en.wikipedia.org/​wiki/​Factory_%28object-oriented_programming%29|The factory pattern]] is an important pattern in [[https://​en.wikipedia.org/​wiki/​Object-oriented_programming|Object-oriented programming]] It empowers us to delegate the creation of objects to another object that is not known at design and/or compile time. That allows us to use objects which have not been created by us but merely “provided” to us by an unknown-to-us source.+[[https://​en.wikipedia.org/​wiki/​Factory_%28object-oriented_programming%29|The factory pattern]] is an important pattern in [[https://​en.wikipedia.org/​wiki/​Object-oriented_programming|object-oriented programming]] It empowers us to delegate the creation of objects to another object that is not known at design and/or compile time. That allows us to use objects which have not been created by us but merely “provided” to us by an unknown-to-us source.
  
 [[https://​en.wikipedia.org/​wiki/​Bridge_pattern|The bridge pattern]], on the other hand, describes a technique which wraps implementations in another implementation and forwards all or most functionality to that wrapped implementation. This allows us to mix and match functionality without the need to have it in all implementations at once. [[https://​en.wikipedia.org/​wiki/​Bridge_pattern|The bridge pattern]], on the other hand, describes a technique which wraps implementations in another implementation and forwards all or most functionality to that wrapped implementation. This allows us to mix and match functionality without the need to have it in all implementations at once.
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 ==== Extension ==== ==== Extension ====
  
-Next comes the extension layer. Components from the technology are extended to support needed features of [[https://​sourceforge.net/​projects/​jvx/​|JVx]]. This includes creating bindings for the databook, additional style options, and changing of behavior, if necessary. From time to time, this also includes creating components from scratch if the provided ones do not meet the needs or there simply are none with the required functionality. For the most part, we do our best that these layers can be used without [[https://​sourceforge.net/​projects/​jvx/​|JVx]],​ meaning that they represent a solitary extension to the technology. A very good example is our JavaFX implementation,​ which compiles into two separate jars, the first being the complete [[https://​sourceforge.net/​projects/​jvxfx/​|JVx/​JavaFX]] stack, the second being stand-alone JavaFX extensions that can be used in any application and without [[https://​sourceforge.net/​projects/​jvx/​|JVx]].+Next comes the extension layer. Components from the technology are extended to support needed features of [[https://​sourceforge.net/​projects/​jvx/​|JVx]]. This includes creating bindings for the databook, additional style options, and changing of behavior, if necessary. From time to time, this also includes creating components from scratch if the provided ones do not meet the needsor there simply are none with the required functionality. For the most part, we do our best that these layers can be used without [[https://​sourceforge.net/​projects/​jvx/​|JVx]],​ meaning that they represent a solitary extension to the technology. A very good example is our JavaFX implementation,​ which compiles into two separate jars, the first being the complete [[https://​sourceforge.net/​projects/​jvxfx/​|JVx/​JavaFX]] stack, the second being stand-alone JavaFX extensions that can be used in any application and without [[https://​sourceforge.net/​projects/​jvx/​|JVx]].
  
 Theoretically,​ one can skip this layer and directly jump to the implementation layer, but, so far, it has proven necessary (for cleanliness of the code, object structure, and sanity reasons) to create a separate extension layer. Theoretically,​ one can skip this layer and directly jump to the implementation layer, but, so far, it has proven necessary (for cleanliness of the code, object structure, and sanity reasons) to create a separate extension layer.
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 ===== Piecing It Together ===== ===== Piecing It Together =====
  
-With all this in mind, we know now that [[https://​sourceforge.net/​projects/​jvx/​|JVx]] has swapable ​implementations underneath its UI layer for each technology it utilizes:+With all this in mind, we know now that [[https://​sourceforge.net/​projects/​jvx/​|JVx]] has swappable ​implementations underneath its UI layer for each technology it utilizes:
  
 {{:​jvx:​reference:​multi-layers.png?​nolink|Multiple Extensions/​Implementations/​Technologies can be used}} {{:​jvx:​reference:​multi-layers.png?​nolink|Multiple Extensions/​Implementations/​Technologies can be used}}
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 ===== What else? ===== ===== What else? =====
  
-That is how [[https://​sourceforge.net/​projects/​jvx/​|JVx]] works in regards to the UI layer. It depends on “technology specific stacks” which can be swapped out and implemented for pretty much every GUI framework out there. We currently provide support for Swing, JavaFX, and Vaadin, but we also had implementations for GWT and Qt. Additionally,​ we do support a “headless” implementation which uses lightweight objects ​which can be serialized and send over the wire without much effort.+That is how [[https://​sourceforge.net/​projects/​jvx/​|JVx]] works in regards to the UI layer. It depends on “technology-specific stacks”which can be swapped out and implemented for pretty much every GUI framework out there. We currently provide support for Swing, JavaFX, and Vaadin, but we also had implementations for GWT and Qt. Additionally,​ we do support a “headless” implementationwhich uses lightweight objects ​that can be serialized and send over the wire without much effort.
  
-===== Adding a new Technology =====+===== Adding a New Technology =====
  
-Adding support for a new Technology ​is as straightforward as one can imaginesimply creating the Extensions/Implementations ​layers and implementing the factory for that Technology. Giving a complete manual would be out for scope for this document, but the most simple approach to adding a new stack to [[https://​sourceforge.net/​projects/​jvx/​|JVx]] is to start with stubbing out the ''​%%IFactory%%''​ and implementing ''​%%IWindow%%''​. Once that one window shows up, it’s just implementing one interface after another in a quite straightforward manner. ​And in the end, your application can switch to yet another GUI framework without the need to change your code.+Adding support for a new technology ​is as straightforward as one can imaginesimply creating the extensions/implementations ​layers and implementing the factory for that technology. Giving a complete manual would be out for scope for this document, but the most simple approach to adding a new stack to [[https://​sourceforge.net/​projects/​jvx/​|JVx]] is to start with stubbing out the ''​%%IFactory%%''​ and implementing ''​%%IWindow%%''​. Once that one window shows up, it’s just implementing one interface after another in a quite straightforward manner. ​In the end, your application can switch to yet another GUI framework without the need to change your code.
  
 ===== Conclusion ===== ===== Conclusion =====
  
-Even though the stack of [[https://​sourceforge.net/​projects/​jvx/​|JVx]] is more complicated compared with other GUI or application frameworks, this complexity is set off by the benefits it brings. One can change the used GUI Technology ​without much effort and, most important of all, without touching the application logic at all.+Even though the stack of [[https://​sourceforge.net/​projects/​jvx/​|JVx]] is more complicated compared with other GUI or application frameworks, this complexity is set off by the benefits it brings. One can change the used GUI technology ​without much effort and, most importantly, without touching the application logic at all.
  
-====== Resource and UIResource ​======+====== Resource and UI Resource ​======
  
-Let’s talk about Resources ​and UIResources, ​and why they sound similar ​but are not the same.+Let’s talk about resources ​and UI resources ​and why they sound similar ​yet are not the same.
  
 ===== The Basics ===== ===== The Basics =====
  
-We’ve [[#​encapsulated_by_a_wrapper_class|encapsulated by a wrapper class]]. ​An UIResource” on the other hand is an encapsulated concrete implementation of one of the interfaces on the UI layer.+We’ve [[#​encapsulated_by_a_wrapper_class|encapsulated by a wrapper class]]. ​UI resourceon the other handis an encapsulated concrete implementation of one of the interfaces on the UI layer.
  
-Let’s do a short brush-up on how the [[https://​sourceforge.net/​projects/​jvx/​|JVx]] architecture looks like in regards to the GUI stack:+Let’s do a short overview of how the [[https://​sourceforge.net/​projects/​jvx/​|JVx]] architecture looks like in regards to the GUI stack:
  
-{{:​jvx:​reference:​resource.png?​nolink|The JVx layers revisited. UI-Wrapper ​and Implementation ​implement the interface, ​Extension ​and Technology ​do not.}}+{{:​jvx:​reference:​resource.png?​nolink|The JVx layers revisited. UI wrapper ​and implementation ​implement the interface, ​extension ​and technology ​do not.}}
  
-The UI Wrappers ​are the main UI classes ​which are used to create the GUI (f.e. ''​%%UIButton%%''​). These are wrapping the Implementations ​(f.e. ''​%%SwingButton%%''​) which themselves are wrapping the Extension/Technology ​(f.e. a ''​%%JVxButton%%''/''​%%JButton%%''​). Only the UI and Implementation ​classes ​are implementing the interface are required for the component (f.e. ''​%%IButton%%''​). That also means that the Implementation ​is dependent on the Extension/Technology ​component, but the UI can use any object which implements the interface.+The UI wrappers ​are the main UI classes ​that are used to create the GUI (f.e. ''​%%UIButton%%''​). These are wrapping the implementations ​(f.e. ''​%%SwingButton%%''​)which themselves are wrapping the extension/technology ​(f.e. a ''​%%JVxButton%%''/''​%%JButton%%''​). Only the UI and implementation ​classes implementing the interface are required for the component (f.e. ''​%%IButton%%''​). That also means that the implementation ​is dependent on the extension/technology ​component, but the UI can use any object which implements the interface.
  
-Now, with that knowledge we can start defining what is what:+Now, with that knowledgewe can start defining what is what:
  
-{{:​jvx:​reference:​resource2.png?​nolink|The UI-Wrapper ​is the uicomponent, the Implementation ​is the uiresource ​and the Extension ​and Technology ​are the resource.}}+{{:​jvx:​reference:​resource2.png?​nolink|The UI wrapper ​is the  UI component, the implementation ​is the UI resource, ​and the extension ​and technology ​are the resource.}}
  
-The resource itself, accessed by calling ''​%%<​uiwrapper>​.getResource()%%'',​ is the Extension/Technology ​component. The uiresource ​can be accessed by calling ''​%%<​uiwrapper>​.getUIResource()%%''​. The uicomponent ​can be accessed by calling ''​%%<​uiwrapper>​.getUIComponent()%%''​ and is usually the UI Wrapper ​class itself. If we use our previous Swing example, the resource would be a ''​%%JVxButton%%''/''​%%JButton%%'',​ the uiresource ​would be the ''​%%SwingButton%%''​ and the uicomponent ​would be the ''​%%UIButton%%''​.+The resource itself, accessed by calling ''​%%<​uiwrapper>​.getResource()%%'',​ is the extension/technology ​component. The  UI resource ​can be accessed by calling ''​%%<​uiwrapper>​.getUIResource()%%''​. The UI component ​can be accessed by calling ''​%%<​uiwrapper>​.getUIComponent()%%''​ and is usually the UI wrapper ​class itself. If we use our previous Swing example, the resource would be a ''​%%JVxButton%%''/''​%%JButton%%'',​ the  UI resource ​would be the ''​%%SwingButton%%''​ and the UI component ​would be the ''​%%UIButton%%''​.
  
-As one can see, access to all objects which are comprising the GUI is at all times possible. We, of course, have the UI component, we can access the Implementation ​component and we can access the Extension/Technology ​component. Theoretically we could also swap them at runtime, but in [[https://​sourceforge.net/​projects/​jvx/​|JVx]] this is limited to the construction of the object to greatly reduce the error potential and complexity of the framework code.+As one can see, access to all objects which comprise ​GUI possible ​at all times. We, of course, have the UI component, we can access the implementation ​componentand we can access the extension/technology ​component. Theoreticallywe could also swap them at runtime, but in [[https://​sourceforge.net/​projects/​jvx/​|JVx]]this is limited to the construction of the object to greatly reduce the error potential and complexity of the framework code.
  
-===== Creating ​custom components ​=====+===== Creating ​Custom Components ​=====
  
-We will use an example from the [[#​part_about_creating_custom_components|part about creating custom components]] which we will come to later. The ''​%%BeepComponent%%''​ is a simple ''​%%UIComponent%%''​ extension which contains a label and two buttons inside itself.+We will use an example from the [[#​part_about_creating_custom_components|part about creating custom components]]which we will come to later. The ''​%%BeepComponent%%''​ is a simple ''​%%UIComponent%%''​ extension which contains a label and two buttons inside itself.
  
 <code java> <code java>
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 } }
 </​code>​ </​code>​
-We are setting a new UIResource ​(an ''​%%UIPanel%%''​) in the constructor (at line #5) which is to be used by the ''​%%UIComponent%%''​. In this case it is not an Implementation, but another UI component, ​but that doesn’t matter because the UIResource ​only must implement the expected interface. At line #15 we start using that custom ​UIResource.+We are setting a new UI resource ​(''​%%UIPanel%%''​) in the constructor (at line #5) that is to be used by the ''​%%UI component%%''​. In this caseit is not an implementation, but another UI component. However, that doesn’t matter because the UI resource ​only must implement the expected interface. At line #15 we start using that custom ​UI resource.
  
-Because ​UIComponent ​is an abstract component designed for exactly this usage, the example might not be the most exciting one, but it clearly illustrates the mechanic.+Because ​UI component ​is an abstract component designed for exactly this usage, the example might not be the most exciting one, but it clearly illustrates the mechanic.
  
-===== Bolting on functionality ​=====+===== Bolting on Functionality ​=====
  
-Also from from the [[#​part_about_creating_custom_components|part about creating custom components]] we can reuse the ''​%%PostfixedLabel%%''​ as example:+Alsofrom the [[#​part_about_creating_custom_components|part about creating custom components]]we can reuse the ''​%%PostfixedLabel%%''​ as example:
  
 <code java> <code java>
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 }; };
 </​code>​ </​code>​
-Now ''​%%testLabel%%''​ will be using the ''​%%PostfixedLabel%%''​ internallybut with no indication to the user of the object that this is the case. This allows to extend the functionality of a component completely transparently,​ especially in combination with functions ​which do return ​an ''​%%UIComponent%%''​ and similar.+Now ''​%%testLabel%%''​ will be using the ''​%%PostfixedLabel%%''​ internally but with no indication to the user of the object that this is the case. This allows ​us to extend the functionality of a component completely transparently,​ especially in combination with functions ​that return ​''​%%UI component%%''​ and similar.
  
-===== An important note about the component hierarchy ​=====+===== An Important Note About the Component Hierarchy ​=====
  
 If we create a simple component extensions, like the ''​%%BeepComponent%%''​ above, it is important to note that there is one other layer of indirection in regards to the hierarchy on the technology layer. If we create a simple frame with the ''​%%BeepComponent%%''​ in it, one might expect the following hierarchy: If we create a simple component extensions, like the ''​%%BeepComponent%%''​ above, it is important to note that there is one other layer of indirection in regards to the hierarchy on the technology layer. If we create a simple frame with the ''​%%BeepComponent%%''​ in it, one might expect the following hierarchy:
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                                         \-Button                                         \-Button
 </​code>​ </​code>​
-With the BeepComponent added and its sub-components ​as its children. However, the actual hierarchy looks like this:+with the BeepComponent added and its subcomponents ​as its children. However, the actual hierarchy looks like this:
  
 <​code>​ <​code>​
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                                     \-Button                                     \-Button
 </​code>​ </​code>​
-That is because such extended components are not “passed” to the Technology, ​they do only exist on the UI layer because they do not have a Technology component which could be used. That is done by adding the ''​%%UIComponent%%''​ to the UI parent, but for adding the actual ​Technology ​component the set UIResource ​is used.+That is because such extended components are not “passed” to the technology; ​they only exist on the UI layer because they do not have a Technology component which could be used. That is done by adding the ''​%%UI component%%''​ to the UI parent, but for adding the actual ​technology ​component the set UI resource ​is used.
  
-===== The special case of containers ​=====+===== The Special Case of Containers ​=====
  
-Another special case are containers. For example we could create a panel which does display ​an overlay in certain situations and we will need to use that throughout the whole application.+Another special case is containers. For examplewe could create a panel that displays ​an overlay in certain situationsand we will need to use that throughout the whole application.
  
 {{:​jvx:​reference:​uiresourcecontainer.png?​nolink|UIResourceContainer Example}} {{:​jvx:​reference:​uiresourcecontainer.png?​nolink|UIResourceContainer Example}}
  
-That means we do not want to build it every time anew, so one option would be to use a factory method to “wrap” the content, something ​like this:+That means we do not want to build it every time anew, so one option would be to use a factory method to “wrap” the content. Something ​like this:
  
 <code java> <code java>
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 } }
 </​code>​ </​code>​
-Which is easy enough, but let’s say we’d like to add logic to that wrapper, at that point it becomes more complicated. We can’t use the same technique as for custom component from abovebecause in that case the “overlaying panel” would simply not be displayed. However, there is a similar mechanism for containerssetting the UIResourceContainer.+Which is easy enough, but let’s say we’d like to add logic to that wrapper. At that pointit becomes more complicated. We can’t use the same technique as the custom component from above becausein that casethe “overlaying panel” would simply not be displayed. However, there is a similar mechanism for containerssetting the UI resource container.
  
-The UIResourceContainer ​is another special mechanism ​which works similar to setting the UIResource, but it works exactly the other way round. While setting the UIResource does hide” components from the Technology which are there in UI layer, setting the UIResourceContainer does hide components from the UI layer while there are added in the Technology. A little ​bit complicated,​ here is our example ​again using this technique:+The UI resource container ​is another special mechanism ​that works similar to setting the UI resource, but it works exactly the other way round. While setting the UI resource ​hides” components from the technology ​in UI layer, setting the UI resource container hides components from the UI layerwhile they are added in the technology. A little complicated,​ here is our example using this technique ​again:
  
 <code java> <code java>
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 } }
 </​code>​ </​code>​
-What we’ve done is extend ​an UIPanel ​(line #1), setting it up and adding children and then we’ve declared one of its children as the UIResourceContainer ​(line #22). So all methods ​which are specific to IContainer ​(adding children, setting a layout, etc.) are now forwarding to the innerPanel ​and manipulating the contents of the OverlayedPanel directly is not directly ​available.+What we’ve done is extend ​a  UI panel (line #1), setting it up and adding childrenand then we’ve declared one of its children as the UI resource container ​(line #22). So all methods ​that are specific to UI container ​(adding children, setting a layout, etc.) are now forwarding to the inner panel and manipulating the contents of the overlaid panel directly.
  
 And here is how it is used: And here is how it is used:
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 parentContainer.add(panel,​ UIBorderLayout.CENTER);​ parentContainer.add(panel,​ UIBorderLayout.CENTER);​
 </​code>​ </​code>​
-Notice that we can use it is any other panel (line #5) and simply add it to the parent (line #18). For a user of the API it is transparent as to whether there are more components or not, this is also visible in the created component hierarchy:+Notice that we can use it as any other panel (line #5) and simply add it to the parent (line #18). For a user of the APIit is transparent as to whether there are more components or not. This is also visible in the created component hierarchy:
  
 <​code>​ <​code>​
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 Because of the way the [[https://​sourceforge.net/​projects/​jvx/​|JVx]] framework is designed, it is easy to access all layers of the GUI framework and also facilitate the usage of these layers to create custom components and allow easy access to the wrapped components, no matter on what layer or of what kind they are. Because of the way the [[https://​sourceforge.net/​projects/​jvx/​|JVx]] framework is designed, it is easy to access all layers of the GUI framework and also facilitate the usage of these layers to create custom components and allow easy access to the wrapped components, no matter on what layer or of what kind they are.
  
-====== Launchers and Applications ​======+====== Launchers and applications ​======
  
 Let’s talk about Launchers, and how they are used to start [[https://​sourceforge.net/​projects/​jvx/​|JVx]] applications. Let’s talk about Launchers, and how they are used to start [[https://​sourceforge.net/​projects/​jvx/​|JVx]] applications.
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